kite3d

3D maths for Kotlin Multiplatform: three.js's src/math layer in common Kotlin.

Vectors, matrices, quaternions, Euler angles, bounding volumes, ray and plane intersection, frustum culling, spherical and cylindrical coordinates, colour with colour-space management, and keyframe interpolants. Maths only: there is no scene graph, geometry or renderer. Depends on kotlin-stdlib alone.

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common
common