GraphicsState
constructor(ctm: Matrix = Matrix.IDENTITY, strokeColor: RgbColor = RgbColor.BLACK, fillColor: RgbColor = RgbColor.BLACK, lineWidth: Double = 1.0, text: TextState = TextState(), fillColorSpace: ColorSpace = ColorSpace.DeviceGray, strokeColorSpace: ColorSpace = ColorSpace.DeviceGray, fillAlpha: Double = 1.0, strokeAlpha: Double = 1.0, blendMode: BlendMode = BlendMode.Normal, softMask: SoftMask? = null, fillPattern: PdfPattern? = null, strokePattern: PdfPattern? = null, dashArray: List<Double>? = null, dashPhase: Double = 0.0)