Skip
Skip the damaged packet or frame, keep decoding, and count it.
The default, and what a player wants. Read the count afterwards to find out whether anything was lost: MediaSource.corruptDataSkipped and StreamDecoder.corruptDataSkipped.
Skip the damaged packet or frame, keep decoding, and count it.
The default, and what a player wants. Read the count afterwards to find out whether anything was lost: MediaSource.corruptDataSkipped and StreamDecoder.corruptDataSkipped.