transformPoint
Both transformed coordinates, retained for callers that need a Pair. Rendering loops should use transformX and transformY to avoid the intermediate tuple and boxed coordinates (ISO 32000-1, 8.3.4).
Both transformed coordinates, retained for callers that need a Pair. Rendering loops should use transformX and transformY to avoid the intermediate tuple and boxed coordinates (ISO 32000-1, 8.3.4).