KitePath
A geometric path accumulated by m/l/c/v/y/h/re operators before being painted by S/f/B/n.
The path is a list of Segments; consumers (a Compose Path, an SVG writer, etc.) walk them in order. All coordinates are in path-construction space. The GraphicsState.ctm in effect when the path is painted is the relevant transform.
Types
Functions
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The box of this path's points under matrix. It counts the control points, so it holds every curve. Null for a path with no finite point.
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fun KitePath.strokeOutline(lineWidth: Double, lineCap: Int = 0, lineJoin: Int = 0, miterLimit: Double = 10.0, dashArray: List<Double>? = null, dashPhase: Double = 0.0, tolerance: Double = 0.1): KitePath
The area that stroking this path paints, as a path to fill with the nonzero rule. The pen is round in path space, so the outline filled under a non-uniform matrix gives the elliptical pen that ISO 32000-1, 8.5.3.2 describes.