currentThreadId

actual fun currentThreadId(): Long

A stable identifier for the calling thread (0 on single-threaded targets). Lets cycle guards distinguish same-thread reentrancy (a real cycle) from another thread legitimately resolving the same object concurrently.

expect fun currentThreadId(): Long

A stable identifier for the calling thread (0 on single-threaded targets). Lets cycle guards distinguish same-thread reentrancy (a real cycle) from another thread legitimately resolving the same object concurrently.

actual fun currentThreadId(): Long

A stable identifier for the calling thread (0 on single-threaded targets). Lets cycle guards distinguish same-thread reentrancy (a real cycle) from another thread legitimately resolving the same object concurrently.

actual fun currentThreadId(): Long

A stable identifier for the calling thread (0 on single-threaded targets). Lets cycle guards distinguish same-thread reentrancy (a real cycle) from another thread legitimately resolving the same object concurrently.

actual fun currentThreadId(): Long

A stable identifier for the calling thread (0 on single-threaded targets). Lets cycle guards distinguish same-thread reentrancy (a real cycle) from another thread legitimately resolving the same object concurrently.

actual fun currentThreadId(): Long

A stable identifier for the calling thread (0 on single-threaded targets). Lets cycle guards distinguish same-thread reentrancy (a real cycle) from another thread legitimately resolving the same object concurrently.

actual fun currentThreadId(): Long

A stable identifier for the calling thread (0 on single-threaded targets). Lets cycle guards distinguish same-thread reentrancy (a real cycle) from another thread legitimately resolving the same object concurrently.