Camera2D
class Camera2D(wander: Float = 0.1f, punch: Float = 0.1f, roll: Float = 0.1f, shake: Float = 0.004f, cuts: Boolean = true, minZoom: Float = 0.94f, maxZoom: Float = 1.3f, seed: Int = 1)
Moves a whole flat drawing, the way CameraRig moves a flight.
A wander, a zoom punch on the kick (early, when the queue shows it coming), a nudge on the snare, a roll, a whip on a drop, and now and then a cut to a new framing at a supported section boundary. Pans are shares of the screen, angle is radians.