camera

fun camera(eyeX: Float, eyeY: Float, eyeZ: Float, targetX: Float = eyeX, targetY: Float = eyeY, targetZ: Float = eyeZ - 1f, roll: Float = 0.0f)

Points the camera. roll banks it around its own forward axis, in radians, which is the cheapest way to make a flight feel like flying rather than like sliding.