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The whole picture is one runtime shader. Without them the drawing shows its stand-in.
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A ground, a detail layer or a per-pixel warp uses runtime shaders. The rest draws without them.
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The drawing feeds its frames back through an offscreen buffer.
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That buffer runs at a reduced scale by design, because the drawing is soft.
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The drawing reads the waveform history strip, 128 points by 256 rows.
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The drawing keeps a memory field on the processor and uploads it every frame.