AudioPlayback

constructor(sink: AudioSink, clock: MonotonicClock = MonotonicClock.System, bufferDuration: Duration = 200.milliseconds, onWarning: (PlaybackWarning) -> Unit = {}, downmix: DownmixConfig = DownmixConfig(), resampler: AudioResamplerFactory? = null, upmix: UpmixMode = UpmixMode.Off)