MarkerReached

data class MarkerReached(val marker: Marker) : PlayerEvent

Playback crossed marker while advancing.

Fires when the published position moves from before the marker to at or past it while playing. A seek that lands past a marker does not fire it; a seek back behind one, or a loop, re-arms it for the next pass. Each marker fires at most once per pass.

Constructors

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constructor(marker: Marker)

Properties

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