setDisplayHdr

fun setDisplayHdr(types: IntArray, headroom: Float)

What the display this renderer's Surface is on can show of HDR: the Display.HdrCapabilities types it supports and how far beyond standard white it goes now, or 1 when unknown. Fed by the view, because a Surface does not know its display. Until it is fed, the renderer reports nothing about HDR on the direct path, where only the display decides.