acceptInbound

suspend fun acceptInbound(conn: TcpConnection, remote: Handshake)

Inbound TCP peer: the engine's accept loop read the remote handshake off conn.


suspend fun acceptInbound(stream: ByteStream, close: suspend () -> Unit, remote: Handshake)

Inbound peer over any transport (TCP or µTP). stream must be positioned just past the remote's 68-byte handshake; close tears the transport down.