makePerspective
fun makePerspective(left: Double, right: Double, top: Double, bottom: Double, near: Double, far: Double, coordinateSystem: CoordinateSystem = CoordinateSystem.WebGL, reversedDepth: Boolean = false): Matrix4
Creates a perspective projection matrix. Used internally by PerspectiveCamera.updateProjectionMatrix.
Return
A reference to this matrix.
Parameters
left
Left boundary of the viewing frustum at the near plane.
right
Right boundary of the viewing frustum at the near plane.
top
Top boundary of the viewing frustum at the near plane.
bottom
Bottom boundary of the viewing frustum at the near plane.
near
The distance from the camera to the near plane.
far
The distance from the camera to the far plane.
coordinateSystem
The target clip-space coordinate system.
reversedDepth
Whether to use a reversed depth.