intersectTriangle

fun intersectTriangle(a: Vector3, b: Vector3, c: Vector3, backfaceCulling: Boolean, target: Vector3): Vector3?

Intersects this ray with the triangle (a, b, c), writing the intersection point into target.

Return

target on a hit, or null if there is no intersection.

Parameters

backfaceCulling

if true, backfacing triangles are not intersected.

a

The first vertex of the triangle.

b

The second vertex of the triangle.

c

The third vertex of the triangle.