strokePath
open override fun strokePath(path: KitePath, ctm: Matrix, color: RgbColor, lineWidth: Double, alpha: Double = 1.0, blendMode: BlendMode = BlendMode.Normal, dashArray: List<Double>? = null, dashPhase: Double = 0.0, lineCap: Int = 0, lineJoin: Int = 0, miterLimit: Double = 10.0)
Stroke path under ctm with color at lineWidth user-units, alpha, blendMode. lineCap 0/1/2 = butt/round/square; lineJoin 0/1/2 = miter/round/bevel.