Canvas2dCanvas
KiteCanvas backed by a browser-side CanvasRenderingContext2D. Pure Kotlin/JS + DOM: no Compose for Web, no Skia/WASM bundle.
The right choice for in-browser PDF viewers that want minimal bundle size and to inherit whatever rendering acceleration the browser already provides for <canvas>.
Honest scope:
Path operations, gradients, blend modes (all 16), clipping, transparency groups, soft masks: ✅ rendered via the standard Canvas2D API.
Embedded image XObjects: ⚠️ JPEG / JP2 are decoded asynchronously by the browser (
HTMLImageElement.src = …), which doesn't fit the renderer's synchronous draw pass. v1 paints placeholders for image XObjects; an async render path is roadmapped.
Functions
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open override fun applySoftMask(kind: SoftMask.Kind, maskBBox: Rectangle, maskCtm: Matrix, render: () -> Unit, renderMask: (KiteCanvas) -> Unit)
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open override fun fillShading(shading: KiteShading, ctm: Matrix, clipPath: KitePath?, alpha: Double, blendMode: BlendMode)