Package-level declarations

Types

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class Detail(val kind: DetailKind, var strength: Float = 1.0f, camera: Camera2D? = null, val parallax: Float = 1.15f)

A fine, dim, moving texture added over everything: the smallest of the three scales. Added as light, so it can never darken what is under it.

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The fine textures a drawing can wear on top.

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class Ground(kind: GroundKind, var dim: Float = 1.0f, val parallax: Float = 0.4f, camera: Camera2D? = null, seed: Float = 1.0f)

A live field that fills the canvas under a drawing.

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The full-screen fields a drawing can sit on.