Detail
class Detail(val kind: DetailKind, var strength: Float = 1.0f, camera: Camera2D? = null, val parallax: Float = 1.15f)
A fine, dim, moving texture added over everything: the smallest of the three scales. Added as light, so it can never darken what is under it.
Constructors
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constructor(kind: DetailKind, strength: Float = 1.0f, camera: Camera2D? = null, parallax: Float = 1.15f)