Companion
Properties
Green into magenta, which is a jump no daylight ever makes. Deliberately synthetic.
Deep violet into pink, for the slower drifting drawings.
The blue and cyan ramp of the players everyone remembers.
Almost nothing, then coal, then flame. For the drawings that should look hot.
Every built-in palette, in the order a player cycles through them.
Green through amber to red, the way a level meter warns you.
Navy into white blue. The quietest palette here, and the right one for a slow track.
One hue and nothing else. Everything is said with lightness, which is oddly restful.
The whole circle. Loud, and the right answer for anything that rotates.
The amber of a street light at night. Warm, narrow and slightly sad.
Purple, red and gold, in that order, which is the sky doing it.
Violet into electric blue. Everything drawn in it looks like it is glowing from inside.
Teal into pink. Cold at the bottom, hot at the top, nothing in the middle.