AudioUnderrun
The audio device ran out of data.
Emitted from the stats tick on the RISING EDGE of the player-level underrun total, so a reopen cannot silently re-baseline it, and totalSoFar is that whole-player total rather than this session's. The same number is in PlaybackStats.audioUnderruns. Note the sink's own AudioSinkEvent.Underrun is a different path and surfaces as AudioDeviceUnderrun.
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The type and the message, with every URI cut to its file name, as for PlaybackError.