Frustum
Frustums are used to determine what is inside the camera's field of view. They help speed up the rendering process. Objects which lie outside a camera's frustum can safely be excluded from rendering.
This class is mainly intended for use internally by a renderer.
Frustums are mutable and not thread-safe; confine an instance (and any object graph holding it) to a single thread, exactly as in three.js.
The constructor stores the given Plane instances by reference.
Parameters
The first plane that encloses the frustum.
The second plane that encloses the frustum.
The third plane that encloses the frustum.
The fourth plane that encloses the frustum.
The fifth plane that encloses the frustum.
The sixth plane that encloses the frustum.
Constructors
Properties
Functions
Returns true if the given point lies within the frustum.
Returns true if the given bounding box is intersecting this frustum.
Returns true if the given bounding sphere is intersecting this frustum.
Sets the frustum planes from the given projection matrix.