setFromProjectionMatrix
fun setFromProjectionMatrix(m: Matrix4, coordinateSystem: CoordinateSystem = CoordinateSystem.WebGL, reversedDepth: Boolean = false): Frustum
Sets the frustum planes from the given projection matrix.
Return
A reference to this frustum.
Parameters
m
The projection matrix.
coordinateSystem
The coordinate system.
reversedDepth
Whether to use a reversed depth.