setFromProjectionMatrix

fun setFromProjectionMatrix(m: Matrix4, coordinateSystem: CoordinateSystem = CoordinateSystem.WebGL, reversedDepth: Boolean = false): Frustum

Sets the frustum planes from the given projection matrix.

Return

A reference to this frustum.

Parameters

m

The projection matrix.

coordinateSystem

The coordinate system.

reversedDepth

Whether to use a reversed depth.